Chaotic dive tank who disrupts enemy formations with high-speed grapple swings and knockback. Creates openings for dive partners to capitalize on the chaos.
Abilities
Quad CannonsAutomatic cannons active in Walker (bipedal) mode.
Grappling ClawGrapples a surface to swing at high speed, enabling aerial traversal.
RollTransforms into a ball for high-speed rolling movement.
PiledriverSlams down from above, knocking nearby enemies into the air.
Adaptive ShieldGenerates bonus HP based on the number of nearby enemies.
MinefieldScatters proximity mines across a wide area.
Meta Analysis
Underperforms at high rank, dropping 4.1% from Silver to Master — opponents at higher levels better punish this kit's weaknesses. Strongest on Escort maps (52.4% avg WR) and weakest on Control (47.9%) — a 4.6% spread across game modes. Best on Junkertown, Dorado, Colosseo — maps characterized by chokepoint and sightlines terrain. Struggles most on Nepal and Oasis (high-ground, chokepoint, enclosed, aerial maps).
Win Rate by Rank
Bronze
50.6%
Silver
51.6%
Gold
51.0%
Platinum
50.8%
Emerald
50.1%
Diamond
48.4%
Master
47.5%
Grandmaster
48.4%
Ban Rate by Rank
Bronze
9.5%
Silver
7.3%
Gold
7.8%
Platinum
9.9%
Emerald
12.5%
Diamond
11.2%
Master
7.0%
Grandmaster
4.3%
Win Rate by Map
± avg is Wrecking Ball's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well Wrecking Ball's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see Wrecking Ball's map numbers at your level. Evaluate a pool with Wrecking Ball →
Playing Wrecking Ball at any rank? Strongest maps: Junkertown, Dorado, Colosseo.
On paper Grappling Claw lets Wrecking Ball cover Dorado's long rotations and reach the fight first — but the numbers disagree (-4.3pp vs their average).
On paper Grappling Claw lets Wrecking Ball cover Junkertown's long rotations and reach the fight first — but the numbers disagree (-4.1pp vs their average).
On paper Grappling Claw lets Wrecking Ball cover Watchpoint Gibraltar's long rotations and reach the fight first — but the numbers disagree (-2.3pp vs their average).
On paper Grappling Claw lets Wrecking Ball cover Dorado's long rotations and reach the fight first — but the numbers disagree (-5.0pp vs their average).
On paper Grappling Claw lets Wrecking Ball cover Watchpoint Gibraltar's long rotations and reach the fight first — but the numbers disagree (-4.5pp vs their average).