Chaotic dive tank who disrupts enemy formations with high-speed grapple swings and knockback. Creates openings for dive partners to capitalize on the chaos.
Abilities
Quad CannonsAutomatic cannons active in Walker (bipedal) mode.
Grappling ClawGrapples a surface to swing at high speed, enabling aerial traversal.
RollTransforms into a ball for high-speed rolling movement.
PiledriverSlams down from above, knocking nearby enemies into the air.
Adaptive ShieldGenerates bonus HP based on the number of nearby enemies.
MinefieldScatters proximity mines across a wide area.
Meta Analysis
Scales strongly with rank — 4.8% higher win rate at Master than Silver, pointing to a high skill ceiling. Strongest on Push maps (53.1% avg WR) and weakest on Control (47.9%) — a 5.2% spread across game modes. Best on Colosseo, Junkertown, Dorado — maps characterized by chokepoint and open terrain. Struggles most on Antarctic Peninsula and Samoa (high-ground, multi-flank, aerial, open maps).
Win Rate by Rank
Bronze
43.9%
Silver
44.4%
Gold
49.3%
Platinum
48.5%
Emerald
50.5%
Diamond
47.9%
Master
49.2%
Grandmaster
51.4%
Ban Rate by Rank
(as of 2026-09-08)
Bronze
4.9%
Silver
3.8%
Gold
3.4%
Platinum
3.4%
Emerald
3.6%
Diamond
3.0%
Master
1.3%
Grandmaster
0.5%
Win Rate by Map
(per-map data as of 2026-09-08)
± avg is Wrecking Ball's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well Wrecking Ball's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see Wrecking Ball's map numbers at your level. Evaluate a pool with Wrecking Ball →
Playing Wrecking Ball at any rank? Strongest maps: Colosseo, Junkertown, Dorado.
On paper Grappling Claw lets Wrecking Ball cover Route 66's long rotations and reach the fight first — but the numbers disagree (-4.4pp vs their average).
On paper Grappling Claw lets Wrecking Ball cover Colosseo's long rotations and reach the fight first — but the numbers disagree (-5.2pp vs their average).
On paper Grappling Claw lets Wrecking Ball cover Watchpoint Gibraltar's long rotations and reach the fight first — but the numbers disagree (-4.8pp vs their average).