Aggressive mobile support who generates healing output by dealing damage through his Remedy Aura. Katashiro Return enables quick escapes; Binding Chain provides CC for dive setups.
Abilities
Spirit GlaiveBouncing projectile that ricochets off surfaces until hitting an enemy.
Healing KasaThrows a hat that bounces between allies to heal each one.
Remedy Aura (Passive)Healing aura that scales with resource generated by dealing damage and healing.
Katashiro ReturnLeaps forward and leaves a paper doll; reactivate to teleport back.
Binding ChainTethers the first enemy hit, silencing their movement abilities.
Kekkai SanctuaryCreates a protective area that instantly heals allies and absorbs projectiles.
Meta Analysis
Underperforms at high rank, dropping 5.0% from Silver to Master — opponents at higher levels better punish this kit's weaknesses. Strongest on Control maps (50.7% avg WR) and weakest on Hybrid (48.4%) — a 2.3% spread across game modes. Best on Antarctic Peninsula, Samoa, Lijiang Tower — maps characterized by high-ground and flank terrain, where their vertical mobility finds more angles in elevated terrain and open airspace. Struggles most on Hollywood and Numbani (long sightlines, multi-flank, high-ground, enclosed maps).
Win Rate by Rank
Bronze
52.0%
Silver
51.2%
Gold
50.0%
Platinum
48.9%
Emerald
47.3%
Diamond
46.6%
Master
46.2%
Grandmaster
46.8%
Ban Rate by Rank
Bronze
0.9%
Silver
1.6%
Gold
2.8%
Platinum
4.9%
Emerald
7.5%
Diamond
8.9%
Master
8.0%
Grandmaster
3.7%
Win Rate by Map
± avg is Mizuki's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well Mizuki's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see Mizuki's map numbers at your level. Evaluate a pool with Mizuki →
Playing Mizuki at any rank? Strongest maps: Antarctic Peninsula, Samoa, Lijiang Tower.
On paper Flashpoint's scattered, drawn-out fights on Aatlis reward the self-sufficiency of Healing Kasa — but the numbers disagree (-3.3pp vs their average).
On paper Flashpoint's scattered, drawn-out fights on Suravasa reward the self-sufficiency of Healing Kasa — but the numbers disagree (-1.7pp vs their average).
On paper Flashpoint's scattered, drawn-out fights on Aatlis reward the self-sufficiency of Healing Kasa — but the numbers disagree (-3.0pp vs their average).
On paper Flashpoint's scattered, drawn-out fights on New Junk City reward the self-sufficiency of Healing Kasa — but the numbers disagree (-2.0pp vs their average).
On paper Flashpoint's scattered, drawn-out fights on New Junk City reward the self-sufficiency of Healing Kasa — but the numbers disagree (-5.2pp vs their average).