Aggressive mobile support who generates healing output by dealing damage through his Remedy Aura. Katashiro Return enables quick escapes; Binding Chain provides CC for dive setups.
Abilities
Spirit GlaiveBouncing projectile that ricochets off surfaces until hitting an enemy.
Healing KasaThrows a hat that bounces between allies to heal each one.
Remedy Aura (Passive)Healing aura that scales with resource generated by dealing damage and healing.
Katashiro ReturnLeaps forward and leaves a paper doll; reactivate to teleport back.
Binding ChainTethers the first enemy hit, silencing their movement abilities.
Kekkai SanctuaryCreates a protective area that instantly heals allies and absorbs projectiles.
Meta Analysis
Consistent across ranks (Master vs Silver: -0.4%), with a neutral skill curve. Relatively even across game modes (Control 51.3% to Hybrid 50.2%). Best on Aatlis, Rialto, Dorado — maps characterized by chokepoint and flank terrain. Struggles most on Junkertown and Numbani (long sightlines, open, high-ground, multi-flank maps). Banned in 7.0% of Grandmaster games vs 0.9% in Silver — feared specifically by high-skill players, despite a modest 51.5% Master win rate.
Win Rate by Rank
Bronze
52.1%
Silver
51.9%
Gold
51.9%
Platinum
51.4%
Emerald
50.9%
Diamond
50.3%
Master
51.5%
Grandmaster
52.0%
Ban Rate by Rank
(as of 2026-09-08)
Bronze
0.6%
Silver
0.9%
Gold
1.6%
Platinum
2.9%
Emerald
5.0%
Diamond
6.8%
Master
6.9%
Grandmaster
7.0%
Win Rate by Map
(per-map data as of 2026-09-08)
± avg is Mizuki's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well Mizuki's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see Mizuki's map numbers at your level. Evaluate a pool with Mizuki →
Playing Mizuki at any rank? Strongest maps: Aatlis, Dorado, Nepal.
On paper Flashpoint's scattered, drawn-out fights on Suravasa reward the self-sufficiency of Healing Kasa — but the numbers disagree (-2.9pp vs their average).
On paper Flashpoint's scattered, drawn-out fights on New Junk City reward the self-sufficiency of Healing Kasa — but the numbers disagree (-1.5pp vs their average).
On paper Flashpoint's scattered, drawn-out fights on Suravasa reward the self-sufficiency of Healing Kasa — but the numbers disagree (-1.7pp vs their average).
On paper Flashpoint's scattered, drawn-out fights on New Junk City reward the self-sufficiency of Healing Kasa — but the numbers disagree (-2.9pp vs their average).