HeroStats
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Mizuki

Mizuki

SUPPORT Console PC stats → dive A Tier
Win rate53.0%
Pick rate15.0%
Ban rate4.1%
Win rate since Jun 10 +1.8%
Pick rate since Jun 10 +3.6%

Aggressive mobile support who generates healing output by dealing damage through his Remedy Aura. Katashiro Return enables quick escapes; Binding Chain provides CC for dive setups.

Abilities
Spirit Glaive Bouncing projectile that ricochets off surfaces until hitting an enemy.
Healing Kasa Throws a hat that bounces between allies to heal each one.
Remedy Aura (Passive) Healing aura that scales with resource generated by dealing damage and healing.
Katashiro Return Leaps forward and leaves a paper doll; reactivate to teleport back.
Binding Chain Tethers the first enemy hit, silencing their movement abilities.
Kekkai Sanctuary Creates a protective area that instantly heals allies and absorbs projectiles.
Meta Analysis

Consistent across ranks (Master vs Silver: -0.7%), with a neutral skill curve. Relatively even across game modes (Escort 53.0% to Hybrid 51.6%). Best on Aatlis, Runasapi, Antarctic Peninsula — maps characterized by chokepoint and flank terrain. Struggles most on Blizzard World and Paraiso (high-ground, multi-flank, long sightlines, open maps). Banned in 9.4% of Grandmaster games vs 1.8% in Silver — feared specifically by high-skill players, despite a modest 52.7% Master win rate.

Win Rate by Rank
Bronze
53.1%
Silver
53.4%
Gold
52.8%
Platinum
53.0%
Diamond
52.8%
Master
52.7%
Grandmaster
51.3%
Ban Rate by Rank (as of 2026-07-26)
Bronze
1.1%
Silver
1.8%
Gold
2.9%
Platinum
4.9%
Diamond
8.1%
Master
9.5%
Grandmaster
9.4%
Win Rate by Map (All tiers) (per-map data as of 2026-07-26)

Playing Mizuki? Strongest maps: Aatlis, Runasapi, Antarctic Peninsula.

Kit fit (✓✓ … ✗✗) rates how well Mizuki's abilities suit each map's mode and geometry — independent of the observed win rates.

Map Mode Win rate ↓ ± avg Kit fit Bans
Aatlis Flashpoint
55.0% +2.6% 5.2%

Flashpoint's scattered, drawn-out fights on Aatlis reward the self-sufficiency of Healing Kasa

Runasapi Push
54.9% +2.5% 4.9%
Antarctic Peninsula Control
54.6% +2.2% 4.4%

Control scrums on Antarctic Peninsula are dive magnets — Binding Chain punishes every engage

Neon Junction Hybrid
54.1% +1.7% 4.0%
Dorado Escort
53.8% +1.4% 3.7%
Kings Row Hybrid
53.5% +1.1% 3.9%
Lijiang Tower Control
53.4% +1.0% 5.4%
Rialto Escort
53.3% +0.9% 3.8%
Shambali Monastery Escort
53.3% +0.9% 3.8%
Circuit Royal Escort
53.1% +0.7% 3.7%
Colosseo Push
53.0% +0.6% 4.8%
Oasis Control
52.9% +0.5% 4.7%
Watchpoint Gibraltar Escort
52.9% +0.5% 3.4%
Junkertown Escort
52.6% +0.2% 3.7%
Route 66 Escort
52.4% -0.0% 3.3%
Busan Control
52.3% -0.1% 4.4%
Havana Escort
52.3% -0.1% 3.4%
Midtown Hybrid
52.2% -0.2% 3.8%
Samoa Control
52.1% -0.3% 4.8%
Esperanca Push
51.9% -0.5% 4.8%
Suravasa Flashpoint
51.7% -0.7% 6.3%
Nepal Control
51.6% -0.8% 4.7%
Hollywood Hybrid
51.5% -0.9% 3.8%
Ilios Control
51.4% -1.0% 4.1%
New Queen Street Push
51.4% -1.0% 5.1%
Eichenwalde Hybrid
51.1% -1.3% 3.6%
New Junk City Flashpoint
50.7% -1.7% 5.5%

On paper Flashpoint's scattered, drawn-out fights on New Junk City reward the self-sufficiency of Healing Kasa — but the numbers disagree (-1.7pp vs their average).

Blizzard World Hybrid
50.2% -2.2% 3.5%
Paraiso Hybrid
50.0% -2.4% 3.2%
Numbani Hybrid
49.9% -2.5% 3.7%