Mobile dive tank who wall-climbs and leaps to engage aggressively and disrupt enemy backlines. Places crystalline walls to alter terrain and cut off escape routes.
Abilities
Vault (Passive)Can scale walls and grab ledges for enhanced map traversal.
BonespurShotgun burst of spikes that ignores barriers.
Spike GuardChannels a shield reducing 60% frontal damage while firing homing spikes.
Violent LeapLunges forward then reactivates to slash enemies backward.
Jagged WallLaunches a crystalline wall that damages, knocks back, and persists as terrain.
DownpourRains spikes over a wide area, immobilizing and damaging enemies.
Meta Analysis
Consistent across ranks (Master vs Silver: +1.8%), with a neutral skill curve. Strongest on Flashpoint maps (51.8% avg WR) and weakest on Hybrid (49.6%) — a 2.2% spread across game modes. Best on Ilios, Nepal, Aatlis — maps characterized by chokepoint and high-ground terrain, where their vertical mobility finds more angles in elevated terrain and open airspace. Struggles most on Neon Junction and Hollywood (high-ground, enclosed, long sightlines, multi-flank maps). Banned in 8.2% of Grandmaster games vs 0.9% in Silver — feared specifically by high-skill players, despite a modest 49.1% Master win rate.
Win Rate by Rank
Bronze
49.8%
Silver
47.3%
Gold
48.5%
Platinum
49.6%
Emerald
48.6%
Diamond
50.4%
Master
49.1%
Grandmaster
52.3%
Ban Rate by Rank
(as of 2026-09-08)
Bronze
0.7%
Silver
0.9%
Gold
1.3%
Platinum
2.5%
Emerald
4.8%
Diamond
7.4%
Master
8.2%
Grandmaster
8.2%
Win Rate by Map
(per-map data as of 2026-09-08)
± avg is Hazard's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well Hazard's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see Hazard's map numbers at your level. Evaluate a pool with Hazard →
Playing Hazard at any rank? Strongest maps: Ilios, Nepal, Aatlis.
On paper Jagged Wall throws enemies into Nepal's pits — the fights here happen beside a lethal drop — but the numbers disagree (-7.1pp vs their average).