Mobile dive tank who wall-climbs and leaps to engage aggressively and disrupt enemy backlines. Places crystalline walls to alter terrain and cut off escape routes.
Abilities
Vault (Passive)Can scale walls and grab ledges for enhanced map traversal.
BonespurShotgun burst of spikes that ignores barriers.
Spike GuardChannels a shield reducing 60% frontal damage while firing homing spikes.
Violent LeapLunges forward then reactivates to slash enemies backward.
Jagged WallLaunches a crystalline wall that damages, knocks back, and persists as terrain.
DownpourRains spikes over a wide area, immobilizing and damaging enemies.
Meta Analysis
Consistent across ranks (Master vs Silver: +1.1%), with a neutral skill curve. Strongest on Flashpoint maps (52.9% avg WR) and weakest on Hybrid (50.0%) — a 2.8% spread across game modes. Best on Ilios, Dorado, Aatlis — maps characterized by chokepoint and flank terrain. Struggles most on Hollywood and Kings Row (long sightlines, multi-flank, high-ground, enclosed maps). Banned in 9.9% of Grandmaster games vs 0.7% in Silver — feared specifically by high-skill players, despite a modest 52.2% Master win rate. Banned far more on Flashpoint maps (4.1% avg) than on Hybrid (2.0%).
Win Rate by Rank
Bronze
51.5%
Silver
51.1%
Gold
51.6%
Platinum
51.7%
Emerald
51.8%
Diamond
52.1%
Master
52.2%
Grandmaster
51.8%
Ban Rate by Rank
Bronze
0.6%
Silver
0.7%
Gold
1.1%
Platinum
2.0%
Emerald
4.1%
Diamond
7.7%
Master
9.7%
Grandmaster
9.9%
Win Rate by Map
± avg is Hazard's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well Hazard's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see Hazard's map numbers at your level. Evaluate a pool with Hazard →
Playing Hazard at any rank? Strongest maps: Ilios, Aatlis, Lijiang Tower.
On paper Jagged Wall throws enemies into Ilios's pits — the fights here happen beside a lethal drop — but the numbers disagree (-2.5pp vs their average).