Hazard
Mobile dive tank who wall-climbs and leaps to engage aggressively and disrupt enemy backlines. Places crystalline walls to alter terrain and cut off escape routes.
± avg is Hazard's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well Hazard's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see Hazard's map numbers at your level. Evaluate a pool with Hazard →
Playing Hazard at any rank? Strongest maps: Aatlis, Ilios, Nepal.
Flashpoint's point scraps on Aatlis stay inside Bonespur range
Jagged Wall throws enemies into Ilios's pits — the fights here happen beside a lethal drop
On paper Flashpoint's point scraps on New Junk City stay inside Bonespur range — but the numbers disagree (-2.2pp vs their average).
Playing Hazard at Bronze? Strongest maps: Runasapi, Nepal, Esperanca.
On paper Colosseo's open spaces give Violent Leap room to pick an angle and an exit — but the numbers disagree (-2.8pp vs their average).
On paper Flashpoint's point scraps on Suravasa stay inside Bonespur range — but the numbers disagree (-4.0pp vs their average).
On paper Flashpoint's point scraps on New Junk City stay inside Bonespur range — but the numbers disagree (-5.1pp vs their average).
On paper Flashpoint's point scraps on Aatlis stay inside Bonespur range — but the numbers disagree (-8.5pp vs their average).
Playing Hazard at Silver? Strongest maps: Colosseo, Nepal, Runasapi.
On paper Jagged Wall throws enemies into Ilios's pits — the fights here happen beside a lethal drop — but the numbers disagree (-1.5pp vs their average).
On paper Flashpoint's point scraps on Aatlis stay inside Bonespur range — but the numbers disagree (-4.6pp vs their average).
On paper Flashpoint's point scraps on New Junk City stay inside Bonespur range — but the numbers disagree (-7.2pp vs their average).
Playing Hazard at Gold? Strongest maps: Suravasa, Colosseo, Lijiang Tower.
Flashpoint's point scraps on Suravasa stay inside Bonespur range
On paper Flashpoint's point scraps on Aatlis stay inside Bonespur range — but the numbers disagree (-2.0pp vs their average).
On paper Flashpoint's point scraps on New Junk City stay inside Bonespur range — but the numbers disagree (-3.7pp vs their average).
Playing Hazard at Platinum? Strongest maps: Nepal, Runasapi, New Queen Street.
Jagged Wall throws enemies into Nepal's pits — the fights here happen beside a lethal drop
On paper Colosseo's open spaces give Violent Leap room to pick an angle and an exit — but the numbers disagree (-2.0pp vs their average).
On paper Flashpoint's point scraps on Aatlis stay inside Bonespur range — but the numbers disagree (-2.8pp vs their average).
Playing Hazard at Emerald? Strongest maps: Aatlis, Ilios, Colosseo.
Flashpoint's point scraps on Aatlis stay inside Bonespur range
Jagged Wall throws enemies into Ilios's pits — the fights here happen beside a lethal drop
On paper Flashpoint's point scraps on New Junk City stay inside Bonespur range — but the numbers disagree (-3.1pp vs their average).
Playing Hazard at Diamond? Strongest maps: Aatlis, Ilios, Nepal.
Flashpoint's point scraps on Aatlis stay inside Bonespur range
Jagged Wall throws enemies into Ilios's pits — the fights here happen beside a lethal drop
On paper Flashpoint's point scraps on New Junk City stay inside Bonespur range — but the numbers disagree (-1.8pp vs their average).
Playing Hazard at Master? Strongest maps: Ilios, Colosseo, Aatlis.
Jagged Wall throws enemies into Ilios's pits — the fights here happen beside a lethal drop
On paper Flashpoint's point scraps on New Junk City stay inside Bonespur range — but the numbers disagree (-2.3pp vs their average).
On paper Flashpoint's point scraps on Suravasa stay inside Bonespur range — but the numbers disagree (-1.7pp vs their average).
Playing Hazard at Grandmaster? Strongest maps: Aatlis, Runasapi, Colosseo.
Flashpoint's point scraps on Aatlis stay inside Bonespur range
On paper Jagged Wall throws enemies into Ilios's pits — the fights here happen beside a lethal drop — but the numbers disagree (-1.8pp vs their average).
On paper Flashpoint's point scraps on New Junk City stay inside Bonespur range — but the numbers disagree (-1.9pp vs their average).
On paper Flashpoint's point scraps on Suravasa stay inside Bonespur range — but the numbers disagree (-1.7pp vs their average).
On paper Jagged Wall throws enemies into Lijiang Tower's pits — the fights here happen beside a lethal drop — but the numbers disagree (-5.0pp vs their average).