Doomfist
Win rate49.4%
Pick rate8.0%
Ban rate21.0%
Win rate since Jul 11 -2.3%
Pick rate since Jul 11 +1.5%
Disruptive dive tank who generates shields by dealing damage and chains knockback abilities to destabilize enemy formations. Punishes clustered comps hard.
Abilities
Hand Cannon Short-range shotgun with automatic reload.
Rocket Punch Charges forward and punches enemies into walls for bonus damage.
Seismic Slam Leaps and slams the ground, pulling nearby enemies in.
Power Block Blocks frontal damage; blocking enough charges Rocket Punch.
Meteor Strike Leaps into the air and crashes down on a targeted area.
Meta Analysis
Win Rate by Rank
Bronze 51.2%
Silver 50.6%
Gold 49.7%
Platinum 49.0%
Diamond 48.8%
Master 48.4%
Grandmaster 46.0%
Ban Rate by Rank
(as of 2026-07-26)
Bronze 16.1%
Silver 18.7%
Gold 22.8%
Platinum 25.0%
Diamond 21.9%
Master 15.9%
Grandmaster 9.2%
Win Rate by Map (All tiers) (per-map data as of 2026-07-26)
Playing Doomfist? Strongest maps: Colosseo, Route 66, Watchpoint Gibraltar.
Kit fit (✓✓ … ✗✗) rates how well Doomfist's abilities suit each map's mode and geometry — independent of the observed win rates.
Map Mode Win rate ↓ ± avg Kit fit Bans
Colosseo's open spaces give Seismic Slam room to pick an angle and an exit
On paper Oasis's enclosed interiors force fights into Hand Cannon range — but the numbers disagree (-2.2pp vs their average).
On paper Antarctic Peninsula's enclosed interiors force fights into Hand Cannon range — but the numbers disagree (-3.3pp vs their average).