Disruptive dive tank who generates shields by dealing damage and chains knockback abilities to destabilize enemy formations. Punishes clustered comps hard.
Abilities
Hand CannonShort-range shotgun with automatic reload.
Rocket PunchCharges forward and punches enemies into walls for bonus damage.
Seismic SlamLeaps and slams the ground, pulling nearby enemies in.
Power BlockBlocks frontal damage; blocking enough charges Rocket Punch.
Meteor StrikeLeaps into the air and crashes down on a targeted area.
Meta Analysis
Consistent across ranks (Master vs Silver: -1.0%), with a neutral skill curve. Strongest on Escort maps (52.8% avg WR) and weakest on Control (49.7%) — a 3.1% spread across game modes. Best on Dorado, Colosseo, Neon Junction — maps characterized by chokepoint and enclosed terrain. Struggles most on Ilios and Antarctic Peninsula (high-ground, open, chokepoint, multi-flank maps).
Win Rate by Rank
Bronze
48.8%
Silver
50.5%
Gold
51.0%
Platinum
49.7%
Emerald
50.1%
Diamond
48.7%
Master
49.5%
Grandmaster
48.8%
Ban Rate by Rank
(as of 2026-09-08)
Bronze
4.3%
Silver
4.0%
Gold
4.6%
Platinum
5.5%
Emerald
5.8%
Diamond
4.7%
Master
2.3%
Grandmaster
1.6%
Win Rate by Map
(per-map data as of 2026-09-08)
± avg is Doomfist's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well Doomfist's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see Doomfist's map numbers at your level. Evaluate a pool with Doomfist →
Playing Doomfist at any rank? Strongest maps: Colosseo, Aatlis, New Junk City.