Doomfist
Win rate49.6%
Pick rate8.0%
Ban rate6.1%
Win rate since Jun 10 -2.2%
Pick rate since Jun 10 +2.5%
Disruptive dive tank who generates shields by dealing damage and chains knockback abilities to destabilize enemy formations. Punishes clustered comps hard.
Abilities
Hand Cannon Short-range shotgun with automatic reload.
Rocket Punch Charges forward and punches enemies into walls for bonus damage.
Seismic Slam Leaps and slams the ground, pulling nearby enemies in.
Power Block Blocks frontal damage; blocking enough charges Rocket Punch.
Meteor Strike Leaps into the air and crashes down on a targeted area.
Meta Analysis
Win Rate by Rank
Bronze 50.6%
Silver 51.1%
Gold 50.4%
Platinum 49.4%
Diamond 48.8%
Master 48.7%
Grandmaster 47.8%
Ban Rate by Rank
(as of 2026-07-26)
Bronze 5.0%
Silver 5.1%
Gold 6.1%
Platinum 7.2%
Diamond 7.2%
Master 3.9%
Grandmaster 1.4%
Win Rate by Map (All tiers) (per-map data as of 2026-07-26)
Playing Doomfist? Strongest maps: Dorado, Route 66, Eichenwalde.
Kit fit (✓✓ … ✗✗) rates how well Doomfist's abilities suit each map's mode and geometry — independent of the observed win rates.
Map Mode Win rate ↓ ± avg Kit fit Bans
On paper Nepal's enclosed interiors force fights into Hand Cannon range — but the numbers disagree (-2.3pp vs their average).
On paper Antarctic Peninsula's enclosed interiors force fights into Hand Cannon range — but the numbers disagree (-3.3pp vs their average).
On paper Aatlis's enclosed interiors force fights into Hand Cannon range — but the numbers disagree (-3.9pp vs their average).