Anran
Mobile flanker who applies burn damage and assassinates isolated targets. Uses multiple Inferno Rush charges to engage and disengage rapidly; thrives in dive compositions.
± avg is Anran's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well Anran's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see Anran's map numbers at your level. Evaluate a pool with Anran →
Playing Anran at any rank? Strongest maps: Colosseo, Aatlis, New Queen Street.
Inferno Rush lets Anran cover Colosseo's long rotations and reach the fight first
Flashpoint fights on Aatlis collapse onto tight capture zones where Dancing Blaze does its best work
Push's long resets on New Queen Street favor heroes who patch themselves up with Dancing Blaze
Anran has to cross Numbani's choke-gated attack corridors under fire before Dancing Blaze can work
Playing Anran at Bronze? Strongest maps: Runasapi, Nepal, Route 66.
Push's long resets on Runasapi favor heroes who patch themselves up with Dancing Blaze
On paper Control's single compact point on Antarctic Peninsula forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-1.5pp vs their average).
On paper Control's single compact point on Oasis forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-1.6pp vs their average).
On paper Control's single compact point on Lijiang Tower forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-2.1pp vs their average).
Anran has to cross Hollywood's choke-gated attack corridors under fire before Dancing Blaze can work
Playing Anran at Silver? Strongest maps: New Junk City, Colosseo, Samoa.
Flashpoint's point scraps on New Junk City stay inside Zhuque Fans range
Inferno Rush lets Anran cover Colosseo's long rotations and reach the fight first
Anran has to cross Kings Row's choke-gated attack corridors under fire before Dancing Blaze can work
Circuit Royal's long payload approaches are costly ground for Anran to close into Zhuque Fans range
Playing Anran at Gold? Strongest maps: Colosseo, Aatlis, Runasapi.
Inferno Rush lets Anran cover Colosseo's long rotations and reach the fight first
Flashpoint fights on Aatlis collapse onto tight capture zones where Dancing Blaze does its best work
Push's long resets on Runasapi favor heroes who patch themselves up with Dancing Blaze
On paper Control's single compact point on Oasis forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-1.8pp vs their average).
Anran has to cross Numbani's choke-gated attack corridors under fire before Dancing Blaze can work
Playing Anran at Platinum? Strongest maps: Aatlis, New Queen Street, Colosseo.
Flashpoint fights on Aatlis collapse onto tight capture zones where Dancing Blaze does its best work
Push's long resets on New Queen Street favor heroes who patch themselves up with Dancing Blaze
Inferno Rush lets Anran cover Colosseo's long rotations and reach the fight first
Anran has to cross Numbani's choke-gated attack corridors under fire before Dancing Blaze can work
Playing Anran at Emerald? Strongest maps: Colosseo, New Junk City, Suravasa.
Inferno Rush lets Anran cover Colosseo's long rotations and reach the fight first
Flashpoint's point scraps on New Junk City stay inside Zhuque Fans range
Flashpoint fights on Suravasa collapse onto tight capture zones where Dancing Blaze does its best work
Anran has to cross Kings Row's choke-gated attack corridors under fire before Dancing Blaze can work
Playing Anran at Diamond? Strongest maps: Aatlis, Colosseo, New Junk City.
Flashpoint fights on Aatlis collapse onto tight capture zones where Dancing Blaze does its best work
Inferno Rush lets Anran cover Colosseo's long rotations and reach the fight first
On paper Push's long resets on New Queen Street favor heroes who patch themselves up with Dancing Blaze — but the numbers disagree (-1.8pp vs their average).
On paper Control's single compact point on Oasis forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-1.8pp vs their average).
On paper Control's single compact point on Busan forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-2.8pp vs their average).
Anran has to cross Hollywood's choke-gated attack corridors under fire before Dancing Blaze can work
Playing Anran at Master? Strongest maps: Suravasa, Aatlis, Antarctic Peninsula.
Flashpoint fights on Suravasa collapse onto tight capture zones where Dancing Blaze does its best work
On paper Anran has to cross Paraiso's choke-gated attack corridors under fire before Dancing Blaze can work — but the numbers disagree (+3.6pp vs their average).
On paper Control's single compact point on Busan forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-1.6pp vs their average).
On paper Inferno Rush lets Anran cover Watchpoint Gibraltar's long rotations and reach the fight first — but the numbers disagree (-1.8pp vs their average).
On paper Inferno Rush keeps Anran apace with the robot across Esperanca's long push lanes — but the numbers disagree (-3.3pp vs their average).
Anran has to cross Numbani's choke-gated attack corridors under fire before Dancing Blaze can work
Playing Anran at Grandmaster? Strongest maps: Route 66, Junkertown, Runasapi.
Inferno Rush lets Anran cover Route 66's long rotations and reach the fight first
On paper Circuit Royal's long payload approaches are costly ground for Anran to close into Zhuque Fans range — but the numbers disagree (+11.1pp vs their average).
On paper Anran has to cross Kings Row's choke-gated attack corridors under fire before Dancing Blaze can work — but the numbers disagree (+1.7pp vs their average).
On paper Inferno Rush lets Anran cover Colosseo's long rotations and reach the fight first — but the numbers disagree (-3.1pp vs their average).
On paper Control's single compact point on Busan forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-3.7pp vs their average).
On paper Control's single compact point on Oasis forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-4.0pp vs their average).
On paper Flashpoint's point scraps on New Junk City stay inside Zhuque Fans range — but the numbers disagree (-2.6pp vs their average).
On paper Control's single compact point on Lijiang Tower forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-4.3pp vs their average).
On paper Inferno Rush keeps Anran apace with the robot across Esperanca's long push lanes — but the numbers disagree (-5.5pp vs their average).
On paper Inferno Rush lets Anran cover Watchpoint Gibraltar's long rotations and reach the fight first — but the numbers disagree (-6.8pp vs their average).
On paper Control's single compact point on Samoa forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-8.2pp vs their average).
On paper Control's single compact point on Nepal forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-8.8pp vs their average).
On paper Control's single compact point on Antarctic Peninsula forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-11.9pp vs their average).
Anran has to cross Hollywood's choke-gated attack corridors under fire before Dancing Blaze can work