Anran
Mobile flanker who applies burn damage and assassinates isolated targets. Uses multiple Inferno Rush charges to engage and disengage rapidly; thrives in dive compositions.
± avg is Anran's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well Anran's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see Anran's map numbers at your level. Evaluate a pool with Anran →
Playing Anran at any rank? Strongest maps: Colosseo, Runasapi, New Junk City.
Inferno Rush lets Anran cover Colosseo's long rotations and reach the fight first
Push's long resets on Runasapi favor heroes who patch themselves up with Dancing Blaze
Playing Anran at Bronze? Strongest maps: Antarctic Peninsula, New Junk City, Esperanca.
Control's single compact point on Antarctic Peninsula forces the close-range scraps Dancing Blaze wins
Flashpoint fights on New Junk City collapse onto tight capture zones where Dancing Blaze does its best work
On paper Grimsvotn's long payload lanes let poke chip Anran down before Dancing Blaze gets into range — but the numbers disagree (+2.4pp vs their average).
On paper Havana's long payload approaches are costly ground for Anran to close into Zhuque Fans range — but the numbers disagree (+1.9pp vs their average).
On paper Anran has to cross Paraiso's choke-gated attack corridors under fire before Dancing Blaze can work — but the numbers disagree (+1.9pp vs their average).
On paper Control's single compact point on Nepal forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-1.6pp vs their average).
On paper Push's long resets on Runasapi favor heroes who patch themselves up with Dancing Blaze — but the numbers disagree (-1.8pp vs their average).
On paper Control's single compact point on Oasis forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-1.9pp vs their average).
On paper Flashpoint fights on Suravasa collapse onto tight capture zones where Dancing Blaze does its best work — but the numbers disagree (-2.1pp vs their average).
On paper Control's single compact point on Samoa forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-4.4pp vs their average).
On paper Flashpoint fights on Aatlis collapse onto tight capture zones where Dancing Blaze does its best work — but the numbers disagree (-4.7pp vs their average).
Playing Anran at Silver? Strongest maps: New Queen Street, Runasapi, Antarctic Peninsula.
Push's long resets on New Queen Street favor heroes who patch themselves up with Dancing Blaze
On paper Grimsvotn's long payload lanes let poke chip Anran down before Dancing Blaze gets into range — but the numbers disagree (+1.6pp vs their average).
On paper Control's single compact point on Oasis forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-1.6pp vs their average).
Playing Anran at Gold? Strongest maps: Aatlis, Colosseo, Runasapi.
Flashpoint fights on Aatlis collapse onto tight capture zones where Dancing Blaze does its best work
Inferno Rush lets Anran cover Colosseo's long rotations and reach the fight first
Push's long resets on Runasapi favor heroes who patch themselves up with Dancing Blaze
On paper Flashpoint fights on Suravasa collapse onto tight capture zones where Dancing Blaze does its best work — but the numbers disagree (-1.8pp vs their average).
Circuit Royal's long payload lanes let poke chip Anran down before Dancing Blaze gets into range
Playing Anran at Platinum? Strongest maps: New Junk City, Colosseo, Ilios.
Flashpoint fights on New Junk City collapse onto tight capture zones where Dancing Blaze does its best work
Inferno Rush lets Anran cover Colosseo's long rotations and reach the fight first
Playing Anran at Emerald? Strongest maps: Aatlis, Runasapi, New Queen Street.
Flashpoint fights on Aatlis collapse onto tight capture zones where Dancing Blaze does its best work
Push's long resets on Runasapi favor heroes who patch themselves up with Dancing Blaze
On paper Anran has to cross Numbani's choke-gated attack corridors under fire before Dancing Blaze can work — but the numbers disagree (+2.0pp vs their average).
Havana's long payload approaches are costly ground for Anran to close into Zhuque Fans range
Circuit Royal's long payload lanes let poke chip Anran down before Dancing Blaze gets into range
Playing Anran at Diamond? Strongest maps: Esperanca, New Queen Street, Aatlis.
Push's long resets on New Queen Street favor heroes who patch themselves up with Dancing Blaze
On paper Anran has to cross Paraiso's choke-gated attack corridors under fire before Dancing Blaze can work — but the numbers disagree (+1.6pp vs their average).
On paper Anran has to cross Hollywood's choke-gated attack corridors under fire before Dancing Blaze can work — but the numbers disagree (+1.5pp vs their average).
On paper Control's single compact point on Nepal forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-1.7pp vs their average).
On paper Push's long resets on Runasapi favor heroes who patch themselves up with Dancing Blaze — but the numbers disagree (-1.8pp vs their average).
On paper Control's single compact point on Antarctic Peninsula forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-2.4pp vs their average).
On paper Control's single compact point on Busan forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-2.8pp vs their average).
On paper Inferno Rush lets Anran cover Watchpoint Gibraltar's long rotations and reach the fight first — but the numbers disagree (-3.2pp vs their average).
Circuit Royal's long payload lanes let poke chip Anran down before Dancing Blaze gets into range
Anran has to cross Numbani's choke-gated attack corridors under fire before Dancing Blaze can work
Playing Anran at Master? Strongest maps: Runasapi, Suravasa, Ilios.
On paper Havana's long payload approaches are costly ground for Anran to close into Zhuque Fans range — but the numbers disagree (+8.6pp vs their average).
Push's long resets on Runasapi favor heroes who patch themselves up with Dancing Blaze
On paper Grimsvotn's long payload lanes let poke chip Anran down before Dancing Blaze gets into range — but the numbers disagree (+3.2pp vs their average).
On paper Anran has to cross Numbani's choke-gated attack corridors under fire before Dancing Blaze can work — but the numbers disagree (+1.6pp vs their average).
On paper Push's long resets on New Queen Street favor heroes who patch themselves up with Dancing Blaze — but the numbers disagree (-1.8pp vs their average).
On paper Control's single compact point on Lijiang Tower forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-2.7pp vs their average).
On paper Flashpoint fights on Aatlis collapse onto tight capture zones where Dancing Blaze does its best work — but the numbers disagree (-2.3pp vs their average).
On paper Control's single compact point on Oasis forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-3.3pp vs their average).
On paper Inferno Rush keeps Anran apace with the robot across Esperanca's long push lanes — but the numbers disagree (-4.1pp vs their average).
On paper Inferno Rush lets Anran cover Watchpoint Gibraltar's long rotations and reach the fight first — but the numbers disagree (-4.4pp vs their average).
Circuit Royal's long payload lanes let poke chip Anran down before Dancing Blaze gets into range
Anran has to cross Paraiso's choke-gated attack corridors under fire before Dancing Blaze can work
Playing Anran at Grandmaster? Strongest maps: Colosseo, Oasis, New Junk City.
On paper Grimsvotn's long payload lanes let poke chip Anran down before Dancing Blaze gets into range — but the numbers disagree (+15.8pp vs their average).
On paper Circuit Royal's long payload lanes let poke chip Anran down before Dancing Blaze gets into range — but the numbers disagree (+16.1pp vs their average).
On paper Anran has to cross Kings Row's choke-gated attack corridors under fire before Dancing Blaze can work — but the numbers disagree (+15.0pp vs their average).
On paper Havana's long payload approaches are costly ground for Anran to close into Zhuque Fans range — but the numbers disagree (+11.6pp vs their average).
On paper Flashpoint fights on Suravasa collapse onto tight capture zones where Dancing Blaze does its best work — but the numbers disagree (-1.7pp vs their average).
On paper Control's single compact point on Lijiang Tower forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-1.8pp vs their average).
On paper Control's single compact point on Ilios forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-2.0pp vs their average).
On paper Control's single compact point on Nepal forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-3.1pp vs their average).
On paper Push's long resets on Runasapi favor heroes who patch themselves up with Dancing Blaze — but the numbers disagree (-3.1pp vs their average).
On paper Control's single compact point on Busan forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-6.0pp vs their average).
On paper Control's single compact point on Samoa forces the close-range scraps Dancing Blaze wins — but the numbers disagree (-5.6pp vs their average).
On paper Inferno Rush lets Anran cover Watchpoint Gibraltar's long rotations and reach the fight first — but the numbers disagree (-5.3pp vs their average).
Anran has to cross Numbani's choke-gated attack corridors under fire before Dancing Blaze can work
Anran has to cross Paraiso's choke-gated attack corridors under fire before Dancing Blaze can work