Aggressive melee flanker who builds Onslaught stacks through sword combos for speed and attack bonuses. High risk/reward — dominant at close range, vulnerable to burst.
Abilities
Palatine FangHard-light sword with combo swings ending in a 130-damage overhead.
Warding StanceBlocks 75% of damage while consuming energy.
Projected EdgeFires a piercing energy projectile while in blocking stance.
Whirlwind DashHigh-speed forward rush with a spinning slash.
Soaring SliceThrows sword and teleports to it, guaranteeing an overhead strike.
Sundering BladeChanneled cleave through three stages, piercing barriers with flight.
Meta Analysis
Slightly stronger at lower ranks (2.0% drop from Silver to Master), which may indicate some reliance on opponent mistakes. Strongest on Flashpoint maps (57.7% avg WR) and weakest on Hybrid (55.1%) — a 2.6% spread across game modes. Best on Colosseo, Suravasa, Aatlis — maps characterized by high-ground and chokepoint terrain, where their vertical mobility finds more angles in elevated terrain and open airspace. Struggles most on Busan and Numbani (open, aerial, multi-flank, high-ground maps). Banned far more on Hybrid maps (19.5% avg) than on Flashpoint (15.9%).
Win Rate by Rank
Bronze
57.4%
Silver
56.3%
Gold
56.2%
Platinum
55.9%
Emerald
55.6%
Diamond
54.9%
Master
54.3%
Grandmaster
53.5%
Ban Rate by Rank
Bronze
28.9%
Silver
25.8%
Gold
21.5%
Platinum
16.3%
Emerald
12.0%
Diamond
8.9%
Master
5.7%
Grandmaster
4.2%
Win Rate by Map
± avg is Vendetta's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well Vendetta's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see Vendetta's map numbers at your level. Evaluate a pool with Vendetta →
Playing Vendetta at any rank? Strongest maps: Colosseo, Suravasa, Aatlis.
On paper Push's long resets on New Queen Street favor heroes who patch themselves up with Siphoning Strike (major perk) — but the numbers disagree (-2.9pp vs their average).
On paper Push's long resets on Runasapi favor heroes who patch themselves up with Siphoning Strike (major perk) — but the numbers disagree (-1.9pp vs their average).
On paper Whirlwind Dash lets Vendetta cover Junkertown's long rotations and reach the fight first — but the numbers disagree (-2.8pp vs their average).
On paper Push's long resets on Runasapi favor heroes who patch themselves up with Siphoning Strike (major perk) — but the numbers disagree (-1.5pp vs their average).
On paper Whirlwind Dash lets Vendetta cover Junkertown's long rotations and reach the fight first — but the numbers disagree (-2.3pp vs their average).
On paper Push's long resets on Runasapi favor heroes who patch themselves up with Siphoning Strike (major perk) — but the numbers disagree (-3.3pp vs their average).
On paper Whirlwind Dash lets Vendetta cover Watchpoint Gibraltar's long rotations and reach the fight first — but the numbers disagree (-7.0pp vs their average).