Short-range heal/damage support who generates healing resource through dealing damage. Core of brawl and deathball comps; Fade provides a strong escape; Coalescence heals through barriers.
Abilities
Biotic GraspRight-click heals allies at short range; left-click drains enemies to build resource.
Biotic OrbLaunches a bouncing orb that either heals allies or damages enemies.
FadeTeleports a short distance and becomes briefly invulnerable.
CoalescenceFires a long-range beam that heals allies and damages enemies simultaneously.
Meta Analysis
Consistent across ranks (Master vs Silver: -1.4%), with a neutral skill curve. Strongest on Control maps (51.3% avg WR) and weakest on Hybrid (48.0%) — a 3.4% spread across game modes. Best on Nepal, Lijiang Tower, Samoa — maps characterized by high-ground and chokepoint terrain, where their vertical mobility finds more angles in elevated terrain and open airspace. Struggles most on Blizzard World and Paraiso (high-ground, multi-flank, long sightlines, open maps).
Win Rate by Rank
Bronze
52.8%
Silver
51.6%
Gold
51.5%
Platinum
50.8%
Emerald
50.8%
Diamond
51.9%
Master
50.2%
Grandmaster
50.6%
Ban Rate by Rank
(as of 2026-09-08)
Bronze
13.7%
Silver
8.6%
Gold
4.9%
Platinum
2.8%
Emerald
1.7%
Diamond
0.8%
Master
0.6%
Grandmaster
0.4%
Win Rate by Map
(per-map data as of 2026-09-08)
± avg is Moira's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well Moira's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see Moira's map numbers at your level. Evaluate a pool with Moira →
Playing Moira at any rank? Strongest maps: Nepal, Lijiang Tower, Samoa.
On paper Moira has to cross Numbani's choke-gated attack corridors under fire before Biotic Grasp can work — but the numbers disagree (+3.3pp vs their average).
On paper Circuit Royal's long payload approaches are costly ground for Moira to close into Biotic Grasp range — but the numbers disagree (+1.7pp vs their average).
On paper Flashpoint fights on Suravasa collapse onto tight capture zones where Biotic Grasp does its best work — but the numbers disagree (-1.9pp vs their average).
On paper Junkertown's long payload lanes let poke chip Moira down before Biotic Grasp gets into range — but the numbers disagree (+7.5pp vs their average).
On paper Circuit Royal's long payload approaches are costly ground for Moira to close into Biotic Grasp range — but the numbers disagree (+4.7pp vs their average).
On paper Flashpoint fights on Suravasa collapse onto tight capture zones where Biotic Grasp does its best work — but the numbers disagree (-2.6pp vs their average).