Mobile flex support who teleports to allies through walls, cleanses debuffs with Suzu, and amplifies crit damage with Kitsune Rush. Enables dive by keeping divers alive mid-engage.
Abilities
Healing OfudaThrows a stream of paper charms that auto-target nearby allies.
KunaiPrecise thrown weapon with a large headshot multiplier.
Wall ClimbScales vertical surfaces like the Shimada clan, enabling elevated positioning.
Swift StepTeleports to an ally's position through walls.
Protection SuzuGrants brief invulnerability and cleanses debuffs on nearby allies.
Kitsune RushSummons a fox spirit that boosts ally speed and attack/cooldown rates.
Meta Analysis
Consistent across ranks (Master vs Silver: -1.0%), with a neutral skill curve. Relatively even across game modes (Control 45.3% to Hybrid 43.5%). Best on Nepal, Oasis, Lijiang Tower — maps characterized by high-ground and chokepoint terrain, where their vertical mobility finds more angles in elevated terrain and open airspace. Struggles most on Eichenwalde and Neon Junction (high-ground, chokepoint, enclosed, multi-flank, long sightlines maps). Banned in 5.3% of Grandmaster games vs 1.2% in Silver — feared specifically by high-skill players, despite a modest 44.2% Master win rate.
Win Rate by Rank
Bronze
46.5%
Silver
45.2%
Gold
44.6%
Platinum
43.7%
Emerald
43.6%
Diamond
43.7%
Master
44.2%
Grandmaster
45.0%
Ban Rate by Rank
Bronze
0.7%
Silver
1.2%
Gold
1.9%
Platinum
2.6%
Emerald
3.2%
Diamond
4.0%
Master
4.5%
Grandmaster
5.3%
Win Rate by Map
± avg is Kiriko's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well Kiriko's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see Kiriko's map numbers at your level. Evaluate a pool with Kiriko →
Playing Kiriko at any rank? Strongest maps: Watchpoint Gibraltar, Junkertown, Dorado.