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Junkrat

Junkrat

DAMAGE PC Console stats → brawl B Tier
Win rate52.0%
Pick rate11.5%
Ban rate4.1%
Win rate since Jul 11 +2.1%
Pick rate since Jul 11 +2.0%

Area-denial DPS who rains explosive damage around corners and places traps on flanks. Strongest in enclosed maps and chokepoints where enemies have nowhere to dodge.

Abilities
Frag Launcher Launches bouncing grenades that explode on contact or after delay.
Concussion Mine Places an explosive that launches enemies (or himself) on detonation.
Steel Trap Places a leghold trap that immobilizes an enemy stepping in it.
RIP-Tire Deploys a fast-rolling bomb controlled remotely until it detonates.
Meta Analysis

Consistent across ranks (Master vs Silver: +0.6%), with a neutral skill curve. Strongest on Control maps (51.1% avg WR) and weakest on Push (48.5%) — a 2.7% spread across game modes. Best on Nepal, Ilios, Lijiang Tower — maps characterized by high-ground and chokepoint terrain, where forced chokepoints concentrate enemies for sustained brawl pressure. Struggles most on Runasapi and New Queen Street (high-ground, chokepoint, multi-flank, long sightlines maps).

Win Rate by Rank
Bronze
52.1%
Silver
51.9%
Gold
51.9%
Platinum
52.2%
Diamond
52.1%
Master
52.5%
Grandmaster
50.8%
Ban Rate by Rank (as of 2026-07-26)
Bronze
7.5%
Silver
5.4%
Gold
3.7%
Platinum
2.9%
Diamond
2.1%
Master
1.3%
Grandmaster
1.3%
Win Rate by Map (All tiers) (per-map data as of 2026-07-26)

Playing Junkrat? Strongest maps: Nepal, Ilios, Lijiang Tower.

Kit fit (✓✓ … ✗✗) rates how well Junkrat's abilities suit each map's mode and geometry — independent of the observed win rates.

Map Mode Win rate ↓ ± avg Kit fit Bans
Nepal Control
52.9% +3.0% ✓✓ 4.3%

Nepal's enclosed interiors bring every fight into Frag Launcher range

Ilios Control
52.7% +2.8% ✓✓ 3.9%

Concussion Mine can throw enemies into Ilios's environmental hazards

Lijiang Tower Control
52.2% +2.3% ✓✓ 3.8%

Lijiang Tower's enclosed interiors bring every fight into Frag Launcher range

Aatlis Flashpoint
51.8% +1.9% ✓✓ 3.6%
Eichenwalde Hybrid
51.5% +1.6% 6.0%
Suravasa Flashpoint
51.4% +1.5% 3.2%
Oasis Control
51.1% +1.2% ✓✓ 3.5%
Kings Row Hybrid
51.0% +1.1% 4.6%
Colosseo Push
50.6% +0.7% 3.4%
Samoa Control
50.5% +0.6% ✓✓ 4.2%
Route 66 Escort
50.3% +0.4% 4.2%
Dorado Escort
50.2% +0.3% 4.5%
Shambali Monastery Escort
50.2% +0.3% 4.1%
Watchpoint Gibraltar Escort
50.2% +0.3% 4.2%
Rialto Escort
50.1% +0.2% 3.8%
New Junk City Flashpoint
50.0% +0.1% ✓✓ 4.1%
Neon Junction Hybrid
49.8% -0.1% 4.0%
Antarctic Peninsula Control
49.7% -0.2% ✓✓ 3.7%
Circuit Royal Escort
49.1% -0.8% 3.5%
Numbani Hybrid
49.1% -0.8% 4.2%
Hollywood Hybrid
49.0% -0.9% 4.2%
Esperanca Push
48.9% -1.0% 3.3%
Busan Control
48.8% -1.1% ✓✓ 3.8%
Junkertown Escort
48.8% -1.1% 4.3%
Midtown Hybrid
48.7% -1.2% 4.2%
Paraiso Hybrid
48.4% -1.5% 4.6%
Blizzard World Hybrid
47.9% -2.0% 4.2%
Runasapi Push
47.6% -2.3% 3.3%
New Queen Street Push
46.7% -3.2% 3.3%

On paper New Queen Street's enclosed interiors bring every fight into Frag Launcher range — but the numbers disagree (-3.2pp vs their average).

Havana Escort
46.5% -3.4% 3.9%

Havana's long payload lanes let poke chip Junkrat down before Frag Launcher gets into range

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