Echo
Versatile mobile DPS with a flight ability and powerful beam. Duplicate copies any enemy hero and inherits their ultimate — potentially the most impactful ult in the game.
± avg is Echo's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well Echo's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see Echo's map numbers at your level. Evaluate a pool with Echo →
Playing Echo at any rank? Strongest maps: Colosseo, Dorado, Route 66.
Flight lets Echo cover Colosseo's long rotations and reach the fight first
Playing Echo at Bronze? Strongest maps: Colosseo, Route 66, Watchpoint Gibraltar.
Flight lets Echo cover Colosseo's long rotations and reach the fight first
On paper Flight lets Echo cover Junkertown's long rotations and reach the fight first — but the numbers disagree (-3.7pp vs their average).
On paper Flashpoint's point scraps on Suravasa stay inside Tri-Shot range — but the numbers disagree (-6.2pp vs their average).
On paper Flashpoint's point scraps on Aatlis stay inside Tri-Shot range — but the numbers disagree (-9.5pp vs their average).
Playing Echo at Silver? Strongest maps: New Junk City, Dorado, Colosseo.
Flashpoint's point scraps on New Junk City stay inside Tri-Shot range
Flight lets Echo cover Dorado's long rotations and reach the fight first
Playing Echo at Gold? Strongest maps: Dorado, New Queen Street, Route 66.
Flight lets Echo cover Dorado's long rotations and reach the fight first
On paper Flashpoint's point scraps on New Junk City stay inside Tri-Shot range — but the numbers disagree (-1.9pp vs their average).
On paper Flashpoint's point scraps on Suravasa stay inside Tri-Shot range — but the numbers disagree (-2.0pp vs their average).
On paper Flashpoint's point scraps on Aatlis stay inside Tri-Shot range — but the numbers disagree (-2.3pp vs their average).
Playing Echo at Platinum? Strongest maps: Colosseo, Junkertown, Watchpoint Gibraltar.
Flight lets Echo cover Colosseo's long rotations and reach the fight first
Playing Echo at Emerald? Strongest maps: Dorado, Route 66, Colosseo.
Flight lets Echo cover Dorado's long rotations and reach the fight first
On paper Flight lets Echo cover Junkertown's long rotations and reach the fight first — but the numbers disagree (-2.7pp vs their average).
On paper Flashpoint's point scraps on New Junk City stay inside Tri-Shot range — but the numbers disagree (-5.4pp vs their average).
Playing Echo at Diamond? Strongest maps: New Junk City, Colosseo, Suravasa.
Flashpoint's point scraps on New Junk City stay inside Tri-Shot range
On paper Flight lets Echo cover Watchpoint Gibraltar's long rotations and reach the fight first — but the numbers disagree (-3.2pp vs their average).
On paper Flight lets Echo cover Junkertown's long rotations and reach the fight first — but the numbers disagree (-4.3pp vs their average).
Playing Echo at Master? Strongest maps: Route 66, Esperanca, Colosseo.
Flight lets Echo cover Route 66's long rotations and reach the fight first
On paper Flashpoint's point scraps on New Junk City stay inside Tri-Shot range — but the numbers disagree (-2.0pp vs their average).
On paper Flashpoint's point scraps on Aatlis stay inside Tri-Shot range — but the numbers disagree (-1.9pp vs their average).
On paper Flashpoint's point scraps on Suravasa stay inside Tri-Shot range — but the numbers disagree (-3.3pp vs their average).
On paper Flight lets Echo cover Dorado's long rotations and reach the fight first — but the numbers disagree (-3.1pp vs their average).
On paper Flight lets Echo cover Junkertown's long rotations and reach the fight first — but the numbers disagree (-8.0pp vs their average).
On paper Flight lets Echo cover Watchpoint Gibraltar's long rotations and reach the fight first — but the numbers disagree (-10.8pp vs their average).
Playing Echo at Grandmaster? Strongest maps: Junkertown, Watchpoint Gibraltar, Aatlis.
Flight lets Echo cover Junkertown's long rotations and reach the fight first
On paper Flashpoint's point scraps on Suravasa stay inside Tri-Shot range — but the numbers disagree (-1.7pp vs their average).
On paper Flight lets Echo cover Route 66's long rotations and reach the fight first — but the numbers disagree (-2.9pp vs their average).
On paper Flight lets Echo cover Colosseo's long rotations and reach the fight first — but the numbers disagree (-11.1pp vs their average).