Primary pocket healer who beams healing or 30% damage boost to a single target, then Guardian Angels to the next. Resurrect can swing fights; Valkyrie enables multi-target beaming.
Abilities
Caduceus StaffBeams sustained healing or 30% damage boost to a connected ally.
Caduceus BlasterSidearm with hitscan rounds for self-defense.
Guardian AngelFlies quickly toward a targeted ally, gaining their elevation.
ResurrectRevives a nearby fallen ally at full health.
ValkyrieEnables free flight and allows beaming multiple allies simultaneously.
Meta Analysis
Moderately skill-expressive: 3.9% win rate gain from Silver to Master, suggesting room to grow. Strongest on Push maps (50.6% avg WR) and weakest on Control (48.4%) — a 2.2% spread across game modes. Best on Colosseo, Runasapi, Circuit Royal — maps characterized by high-ground and open terrain, where their vertical mobility finds more angles in elevated terrain and open airspace. Struggles most on Neon Junction and Eichenwalde (high-ground, chokepoint, enclosed, multi-flank maps).
Win Rate by Rank
Bronze
46.4%
Silver
46.8%
Gold
47.2%
Platinum
48.7%
Emerald
48.9%
Diamond
49.8%
Master
50.7%
Grandmaster
49.9%
Ban Rate by Rank
(as of 2026-09-08)
Bronze
15.4%
Silver
16.2%
Gold
14.1%
Platinum
14.1%
Emerald
19.2%
Diamond
31.6%
Master
43.1%
Grandmaster
30.2%
Win Rate by Map
(per-map data as of 2026-09-08)
± avg is Mercy's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well Mercy's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see Mercy's map numbers at your level. Evaluate a pool with Mercy →
Playing Mercy at any rank? Strongest maps: Colosseo, Runasapi, Route 66.
On paper Guardian Angel lets Mercy cover Watchpoint Gibraltar's long rotations and reach the fight first — but the numbers disagree (-8.3pp vs their average).