Aggressive dive tank who harasses backlines with boosters and eats projectiles with Defense Matrix. Enables dive partners and peels for supports after remech.
Abilities
Fusion CannonsClose-range spread cannons that deal high damage but slow movement.
BoostersRockets forward at high speed with directional control, dealing damage on impact.
Defense MatrixDestroys incoming projectiles in a frontal cone.
Micro MissilesFires a burst of small rockets in an arc.
Self-DestructEjects from mech and detonates it for massive area damage.
Meta Analysis
Consistent across ranks (Master vs Silver: +1.9%), with a neutral skill curve. Strongest on Flashpoint maps (50.5% avg WR) and weakest on Hybrid (47.9%) — a 2.7% spread across game modes. Best on New Queen Street, New Junk City, Busan — maps characterized by flank and enclosed terrain. Struggles most on Circuit Royal and Neon Junction (high-ground, long sightlines, multi-flank, chokepoint, enclosed maps). Banned in 59.1% of Grandmaster games vs 7.2% in Silver — feared specifically by high-skill players, despite a modest 48.8% Master win rate. Banned far more on Flashpoint maps (17.7% avg) than on Hybrid (13.9%).
Win Rate by Rank
Bronze
47.7%
Silver
46.9%
Gold
47.7%
Platinum
48.2%
Emerald
49.2%
Diamond
48.0%
Master
48.8%
Grandmaster
52.1%
Ban Rate by Rank
(as of 2026-09-08)
Bronze
10.1%
Silver
7.2%
Gold
6.9%
Platinum
10.7%
Emerald
20.1%
Diamond
36.1%
Master
53.3%
Grandmaster
59.1%
Win Rate by Map
(per-map data as of 2026-09-08)
± avg is D.Va's win rate on the map minus their average across maps, adjusted for each map's overall shift (every hero runs a point or so below their average on the open Hybrids), so it compares across maps and matches the map pages. Kit fit (✓✓ … ✗✗) rates how well D.Va's abilities suit each map's mode and geometry — independent of the observed win rates. Pick a rank to see D.Va's map numbers at your level. Evaluate a pool with D.Va →
Playing D.Va at any rank? Strongest maps: New Junk City, Suravasa, Aatlis.