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Shion

Shion

DAMAGE Console PC stats → dive C Tier
Win rate49.1%
Pick rate14.3%
Ban rate2.9%
Win rate since Jun 21 -5.9%
Pick rate since Jun 21 -73.4%

High-mobility combo flanker who hunts isolated backline targets with rapid-fire anima pistols. She launches her bike to open an engage, dashes in with Evade for overhealth and aggressive momentum, then commits with a tightened Execution volley. Her flanker passive draws extra healing from health packs, sustaining repeated hit-and-run dives.

Abilities
Kira Pistols Rapid-fire dual anima pistols for sustained close-to-mid-range damage.
Execution Fires an X-shaped hitscan volley; hold to tighten its spread (5s cooldown).
Evade Dashes a short distance through enemies and briefly gains 75 overhealth (6s cooldown).
Joyride Revs her engine; reactivate to dismount and launch the bike forward as an arcing explosive that knocks enemies back (15s cooldown).
Satsuriku Spree Rushes forward three times in a storm of hitscan gunfire.
Meta Analysis

Moderately skill-expressive: 2.3% win rate gain from Silver to Master, suggesting room to grow. Relatively even across game modes (Flashpoint 50.8% to Hybrid 49.5%). Best on Colosseo, Suravasa, Junkertown — maps characterized by high-ground and open terrain. Struggles most on Kings Row and Numbani (multi-flank, high-ground, chokepoint, enclosed, aerial maps).

Win Rate by Rank
Bronze
49.1%
Silver
48.1%
Gold
49.0%
Platinum
49.4%
Diamond
49.8%
Master
50.4%
Grandmaster
50.2%
Ban Rate by Rank (as of 2026-07-26)
Bronze
5.3%
Silver
3.8%
Gold
3.0%
Platinum
2.5%
Diamond
1.8%
Master
0.8%
Grandmaster
0.5%
Win Rate by Map (All tiers) (per-map data as of 2026-07-26)

Playing Shion? Strongest maps: Colosseo, Suravasa, Junkertown.

Kit fit (✓✓ … ✗✗) rates how well Shion's abilities suit each map's mode and geometry — independent of the observed win rates.

Map Mode Win rate ↓ ± avg Kit fit Bans
Colosseo Push
51.5% +1.5% ✓✓ 2.9%

Evade lets Shion cover Colosseo's long rotations and reach the fight first

Suravasa Flashpoint
51.5% +1.5% ✓✓ 2.9%

Flashpoint's point scraps on Suravasa stay inside Kira Pistols range

Junkertown Escort
51.2% +1.2% 2.7%

Evade lets Shion cover Junkertown's long rotations and reach the fight first

New Junk City Flashpoint
51.0% +1.0% ✓✓ 3.2%
Rialto Escort
51.0% +1.0% 2.7%
Samoa Control
51.0% +1.0% 2.9%
Midtown Hybrid
50.9% +0.9% 3.0%
New Queen Street Push
50.9% +0.9% 3.1%
Neon Junction Hybrid
50.8% +0.8% 3.6%
Route 66 Escort
50.7% +0.7% 3.2%
Busan Control
50.5% +0.5% 3.4%
Havana Escort
50.4% +0.4% 2.9%
Dorado Escort
50.3% +0.3% 3.1%
Shambali Monastery Escort
50.3% +0.3% 3.2%
Aatlis Flashpoint
49.9% -0.1% ✓✓ 3.1%
Antarctic Peninsula Control
49.9% -0.1% 2.9%
Lijiang Tower Control
49.9% -0.1% 2.6%
Esperanca Push
49.6% -0.4% 2.9%
Oasis Control
49.6% -0.4% 2.7%
Paraiso Hybrid
49.6% -0.4% 3.2%
Watchpoint Gibraltar Escort
49.6% -0.4% 3.0%
Blizzard World Hybrid
49.4% -0.6% 2.9%
Circuit Royal Escort
49.3% -0.7% 2.7%
Hollywood Hybrid
49.2% -0.8% 2.7%
Ilios Control
49.2% -0.8% 2.8%
Runasapi Push
48.9% -1.1% 2.9%
Eichenwalde Hybrid
48.8% -1.2% 2.7%
Kings Row Hybrid
48.7% -1.3% 2.7%
Numbani Hybrid
48.5% -1.5% 3.2%
Nepal Control
48.3% -1.7% 2.9%

On paper Nepal's enclosed interiors force fights into Kira Pistols range — but the numbers disagree (-1.7pp vs their average).